#include "PlanetConstant.h"
float PlanetConstant::perAngle = 0;//小星体自转角
float PlanetConstant::rotateAngle = 0;//小星体公转角
float PlanetConstant::groupNumber = 15;//每组星体的数量
float PlanetConstant::oneGroupNumber = 20;//星体组数
float PlanetConstant::lineWidth = 8.0f;//土星光环宽度
float PlanetConstant::paiNumber = groupNumber * oneGroupNumber;//星体总数量
float PlanetConstant::distanceDai = 8.162f;//内圈光环内侧与土星的距离
float PlanetConstant::distanceDaiBig = 22.0f;//外圈光环内侧与土星的距离
float PlanetConstant::linWidthSpan = lineWidth / (oneGroupNumber - 1);//每组内部各个小星体之间的距离步进
float PlanetConstant::angleSpan = 360 / groupNumber;//每组的角度跨度